Heads up: In the final segment of the show we spoil the end of Prey 2017. Also: Next week I plan to have SoldierHawk on the show again. If you have any questions for her, the email is in the header image.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Too Many Projects
Like I said in the show: My game and my novel have been stalled for the better part of a year, but then they both got un-stuck last week. That would be great, but I’m already in the middle of a big writing push and I can’t stop to work on either one of them. So my only hope is to power through this project as quickly as possible.
12:26 Sound Problems
Well, that was alarming.
16:11 British Panel Shows
Would I Lie to You, QI, and 8 out of 10 Cats are the ones I’ve discovered so far. Any others I should know about?
25:38 Voiced Protagonists
Promise it will be a short one. Unlike the last time.
I’ve started to watch this video, but I’ve got a question on my own.
It’s about voice -d/-less protagonists. When the usage of either of them is justifiable/preferable? For example – would voiced protagonist improve System Shock 1/2, and what will it look like? Would removal of the voice of JC Denton make Deus Ex much worse? Do you have examples on your own to ponder on that question?
With best regards, DeadlyDark
40:12 Prey Ending
I finished Prey (2017) for the first time a few days ago. I loved it,
despite some flaws. I know you wrote a couple of posts on it back when
it came out, but would you mind discussing it a bit more, especially the
story? I’m curious what you thought about the ending twist; I liked it
but can see why some might not. Thanks!
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.