Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Games Done Quick Marathon
I really do love this marathon. This run was the highlight of the show for me:
12:31 Shamus played Mass Effect Andromeda
17:23 Mail: Item Hoarding
I was thinking about the “Too Valuable to use” problem in games where you have lots of rare and powerful items but you never use them because they are rare and valuable and you might need them later with the end result being that you finish the game with them just sitting in your inventory.
What do you think that developers can do to avoid this problem in their games?
36:28 Games to get when cheap
Might be kind of a time-sensitive question, since I thought it’d make productive DieCast discussion/comments before July 5, when the Steam Summer Sale ends.
Whenever the big digital game retailer sales roll around, I like to suggest, and ask for suggestions about, games you’d highly recommend to people *if they can be gotten cheap.* For instance, I dearly love Dragon’s Dogma, but I recognize that it’s peculiarly appealing to me and my interests, and that not too many people are going to get my kind of mileage out of it. But if you can get it for ten bucks, like you can now? I feel like that’s a great chance to test whether you’re an unknowing member of the cult that made it a cult hit, and low enough not to feel too cheated if you stop playing after getting wiped by the bandits on the road to Southron Gransys.
A better example might be NieR: Automata if it were on sale right now, which it unfortunately isn’t. I have plenty of high praise for it, but even more so than Dragon’s Dogma, Automata feels like a game that often consciously disregards mass appeal in favor of resonating much more strongly with a more particular audience. It’s an ambitious, cumbersome, touching, unnerving, beautiful death march of a game, and I’m wary of trying to convince players at large to drop sixty bucks on it. But if and when we start seeing the game hit twenty bucks, I’d start much more eagerly recommending it on the chance it might hit the nerve it’s aiming for, without so much sting if it doesn’t.
Do you have any games like this that you’d love more people to be able to take a chance on? I tend to think of it in terms of money and sales, since that’s the common practical consideration and because I’m a cheapskate by nature, but I guess the larger question is what you’d recommend to people if the opportunity cost were lowered or if the risk:reward ratio of trying a peculiar or unfamiliar game were suddenly lowered.
Note! In this section I said “Kaiju Game” when I meant Kaizo Game. Whoops.
41:51 Paul’s Epic No Man’s Sky Rant
Apparently Paul doesn’t care for this game? I don’t know what his problem is.
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