Hosts: Paul, Shamus.
Episode edited by Issac.
00:00 Paul’s Fabulous Recording Coffin
07:12 Playing Nier: Automata
I talked about the game on the Shamecast last week. Every time I try to describe this game, the plot, the premise, or the characters, someone will jump in with a “Well, ACTUALLY Shamus, you haven’t seen the real ending, see it’s not really about…”
Yeah yeah yeah. I get it. But look, I can’t discuss the parts of the game I haven’t seen. I was more than fair to Nier. I put up with the crashes to get to the first ending or whatever. I got partway through another playthrough. It’s not my fault this game is unstable. Our options are to talk about the parts of the game I’ve seen or to not talk about the game at all. The hurdle of “You can’t talk about a game until you get all the endings” creates an awful selection bias where the only people supposedly “qualified” to discuss the game are people that loved it and were able to run it properly.
21:12 Survival games and the conceit of self-sufficiency
The old post I was referring to was Game Developers at the Beach, which has always been one of my favorites but never seems to get a lot of love in terms of being cited / referenced / linked / discussed. (Maybe it needs a rewrite.) Some people try to see the allegorical rivalry between Will Wright and Cliff Bleszinski as a conflict between a protagonist and a villain, or between a boring nerd and someone who knows how to have fun, but really it’s not supposed to be an attack on either personality. These conflicting goals simply exist, and always will exist, and I think we’ll understand our games better when we have a more complete picture of why those “other people” play them.
If you like the idea of Paul and I playing Left 4 Dead together, then you can watch it happen this coming Wednesday.
39:00 Work-life balance, burnout, taking a break
Here is the Andrew Huang: Why I’m taking a break from YouTube.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.