It’s been a while since we talked about programming around here. But this week Paul and I brush up against the topic.
Here is the failure announcement from the team. Like I said in the show, I’ll be covering this in more detail tomorrow.
In our talk, I claimed “we never saw any gameplay”. Technically, they do show you hitting zombies with a wrench. They showed that in the original Kickstarter video in 2016, and we saw they finally got back to that point just before the project was canceled. So it would be more correct to say they didn’t make any progress on gameplay, or that we didn’t see any new gameplay.
Also a lot of what I said was conjecture.
21:18 Creeper World
Here is Creeper World 3 on Steam.
30:49 Having fun while playing Factorio with cheats.
For the record, I play with a mix of cheats and mods. I use the long reach mod to avoid having to walk into a nest of conveyor belts and grabber arms to reach the machine I want to interact with.
I really wish there was a mod that let you beautify your base. Trees, signage, that sort of thing. Usually by the time I’m done the thing is a square mile of pavement and electrical wires and it looks sort of depressing.
42:37 Hey You! Bob Case is going to be on the next Diecast. Send us some questions for him.
(Email in the header image.)
45:17 What happened to Project Frontier and Project Octree?
Here are the Unity tutorials I talked about. It’s probably the best overview of the process of starting with basic numbers and building up your own scenery. A shame they’re in video form.
I wish I had time for this sort of thing.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.