I know everyone is going to want to talk about the emergent bugs that Josh discovers, but I’m content to let that stand on its own. Instead let’s talk about the Outsider. The Outsider says to Daud after a low chaos mission, “Surprisingly clean work for a man with so much blood on his hands. Did the Empress change you? Or do you think this will help you dodge what’s coming? You’d better hurry. You’re running out of rope.”
You know, that’s actually pretty good. Those are interesting questions. Why is this career assassin suddenly working so hard to spare lives? Like the question of “Are you the Nerevarine?” in Morrowind, it’s something the player needs to decide for themselves. It’s an introspective sort of roleplaying. I don’t know that this kind of fill-in-the-blanks-yourself approach to character could carry an entire game, but they do make for interesting little moments.
Too bad these questions came from the mouth of the God of Boring. I guess you can’t really fix that in the DLC.
Or can you? It might have been interesting to make it so the Outsider has a different face and personality to each person. Daud sees a little mischief urchin, Emily sees a crafty old woman, and Corvo sees Mr. Boring. I don’t know if that idea would “click” for the audience, or if people would just assume they were dealing with a different god.
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?