Day 1: I think I might be getting sick. Maybe. Feel funny.
Day 2: Dang. I’m sick. Bah. This isn’t so bad. I can take it.
Day 3: This is it. I’m going to die. I’m going to be one of those guys who snuffs it before reaching middle age. I wonder what my funeral will be like?
Day 4: I lament that I was ever brought into this world, for it is now my lot to endure these dark horrors. Life is a vast and joyless expanse of misery and suffering without meaning or merit.
Day 5: I am infected to the very soul. Each breath is an ordeal. Each moment a punishment. My heart may continue to beat, but it does so against my will.
Day 6: I think I’m on the mend. Whew. That was nasty.
Day 7: You’re getting sick? Tough break. Well, suck it up. Don’t be such a baby.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
Patreon!
Why Google sucks, and what made me switch to crowdfunding for this site.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
T w e n t y S i d e d
Heh.
Classic, classic Shamus.