This is a running narrative of our Dungeons & Dragons campaign. This is a custom campaign written by me, using the 3.5 edition rules. Our group meets at my house Sunday evenings and usually plays for about 5 hours. I run the session while my wife transcribes events as they unfold. After the session I go over our notes (both her live notes and my pre-game notes) and turn them into the story you read here.
This means that what you read is a collaboration between myself and six other people. I design the plot and enforce the rules, but the five players decide how the heroes deal with (or avoid) the challenges they encounter. Finally, the chaos is turned into what is hopefully an interesting narrative.
This is our third campaign together. The other two campaigns are not on-line, although if there is some demand I may post them. All of the characters are currently level 5 at the start of this campaign. The current active players are Skeeve the Wizard, Eomer the Rogue, Thordek the Fighter, Thu’fir the Blade Lord, and Enoch the Cleric.
The campaigns I run are usually a bit more low-key and realistic than your average D&D story. So, likely as not you’ll see Orcs, Goblins, and Zombies, but I doubt we’ll have stuff like gelatenous cubes, mimics, or dimensional grabbers. Towns are filled with commoners, not extraplaner travelers. You won’t see any talking swords in my world, and dragons are very, very rare. True magic users are about as rare as celebreties or pro atheletes in our world. Commoners are aware of magic and deal with it from time to time, but they don’t see it every day. This is just a style thing. I find the world easier to visualize if it looks a bit more like our world. I have a hard time imagining how warfare and commerce would work if a good portion of the populace could teleport or fly around on pet hippographs. This rule change is the sort of thing I’m talking about.
I’m writing this campaign because I’d like to see other people doing this sort of thing. Perhaps it will catch on? I’d love to read the campaigns other people come up with. If you blog a campaign like this, please email me and let me know. I’d love to read what you have, and I’d be glad to add you to the links.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.