What is the deal with BioWare and making stat-boosting items in the form of ludicrously ugly and ridiculous headware? Dragon Age had a bunch of floppy jester hats that looked like they were stolen from a sad clown, and this game has random household appliances you can strap to your face, “improving” your vision by poking you in the eye for hours on end.
“On one hand, I really want all these stat bonuses because the half the game is discovering and maximizing your combat advantages. On the other hand, it completely ruins the look of my character and makes every dialog into a farce, thus harming the roleplaying stuff that makes up the other half of the game.”
They toned it down quite a bit in Mass Effect. The headware is less comical, and the bonuses are so slight it makes most gear decisions a question of cosmetics.
But I don’t think I’ve ever seen a hat in a BioWare game that looked awesome or cool. They’re always somewhere between “tolerable” and “hobo doing Geordi La Forge cosplay using things they pulled out of the dumpster behind Best Buy.”
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
The Middle Ages
Would you have survived in the middle ages?
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?