What is the deal with BioWare and making stat-boosting items in the form of ludicrously ugly and ridiculous headware? Dragon Age had a bunch of floppy jester hats that looked like they were stolen from a sad clown, and this game has random household appliances you can strap to your face, “improving” your vision by poking you in the eye for hours on end.
“On one hand, I really want all these stat bonuses because the half the game is discovering and maximizing your combat advantages. On the other hand, it completely ruins the look of my character and makes every dialog into a farce, thus harming the roleplaying stuff that makes up the other half of the game.”
They toned it down quite a bit in Mass Effect. The headware is less comical, and the bonuses are so slight it makes most gear decisions a question of cosmetics.
But I don’t think I’ve ever seen a hat in a BioWare game that looked awesome or cool. They’re always somewhere between “tolerable” and “hobo doing Geordi La Forge cosplay using things they pulled out of the dumpster behind Best Buy.”
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.