My column this week is described perfectly by its title. I always get nervous writing about hardware. I’m not a hardware guy and I’m more likely to make factual blunders in that area.
I didn’t get into it in the column, but it’s sort of unfortunate the consoles launched when they did. They’re just barely (in Moore’s terms) short of the power needed to handle 60fps games and VR. Another eighteen months might have fixed that problem. Then again, nobody realized 60fps was going to be a big(ish) deal, and it would be suicide to show up to the market 18 months after the competition. You don’t want to launch a next-gen console into a market where everyone already has a next-gen console and several games. You either want to launch at about the same time and at roughly the same power level, or you want to launch several years later when you can have a nice technical advantage.
Or you can do what Nintendo does and put out an “under-powered” console and focus on gameplay instead of technology. But that’s crazy talk.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.