Here is an example of the ultra-rare episode without Josh. I think Josh-less episodes are more rare than Shamus-less episodes.
1:00 Rocket League
5:00 Life is Strange.
8:00 Assassins Creed Black Flag
26:00 Shamus is too busy making his videogame to play a videogame.
Hopefully if I get enough stuff done I can write some blog posts, but I don’t dare pause coding while artists are waiting on me.
33:00 Handheld games.
I am enjoying “Zelda: Link Between Worlds” and am wondering if any of you have other suggestions for good handheld gaming experiences.
P.S. Pokemon aside.
37:00 Romance in videogames.
As games keep trying to be more like movies, how do think their writers can, should, and actually will address the challenges of more often including romance as a sub-plot (or a primary plot, Catherine for example)?
The added challenge of romance specifically in video games is that every player has unique preferences, so you can’t just make a character “likeable” and call it day. Movies can create chemistry between two characters and the audience accepts that they like each other, but game protagonists are expected to be influenced by the player’s personality. If the protagonist hooks up with someone whom the player is not attracted to, it can feel like an uncomfortable forcing of the hand, even worse for the fact that it puts romance, sex, and “forcing” in the same context.
I look forwarded to hearing each host’s perspective, and perhaps what lessons we can learn from past examples.
I hope you liked this topic, because I’m going to bring it up again in my Escapist column this week.