2:00 Rutskarn is not dead, but probably wishes he was.
As of this post, Rutskarn is still the only man in southern California who is simultaneously not connected to the internet and not a member of a cult. Clearly the solution here is for him to start one.
As far as I can tell, he sneaks into his neighbor’s basement once a week and leeches off their wi-fi. During his last excursion, he managed to send this:
I was able to run a one-man Spoiler Warning of my very own at a recent sci-fi cowboy-themed LARP. Attached picture related.
“Almost mute. Almost unkillable. Completely mad.”
ROUGH STUFF 2
I have no idea what any of that means, but I hope you find the information useful.
4:00 The Shamus family got a Wii U
15:00 The strange story of Marvel movie properties.
Related article: Wolverine had to die for the sake of Marvel comics.
26:00 MAILTIME! Weapon degradation.
Dear Dieter Cast,
When I’m out adventuring in the open world, my swords and armour keep degrading at an alarming rate. Is there a good reason behind this or is it like Dandelion and just to waste my time? Can you see a use for this in other situations and settings?
Geralt of Rivia
And then we spend all the time talking about inventory limits.
35:00 Shamus announces: Mass Effect: The Really Long Essay Series.
And that’s why Bastila is naked. Wait, what was the question again?
43:00 Letting the player have kids in a game.
I was just mulling over a thought experiment and I wanted your take –
If you were a designer on a game like Fallout or Skyrim, and a requirement was “Player must be able to aquire a house and adopt a child, that will stay in or near home” – how would you handle this?
What sort of maintenance would the player need to do to maintain the child?
Would you make it possible for the child to be attacked or abducted off-screen?
Would you make some mechanism for the player to change the odds of this? What form would it take?
In the greater narrative, what would you do with the child?
50:00 Shamus is angry at NASA.
Here is the article image that I’m whining about.
If I can argue with myself here for a second:
The problem with “artist renderings” of celestial bodies is that it’s not black-and-white, but a slippery slope. When we see super-sexy shots of galaxies that are comprised of big puffy colorful clouds, those have to be colorized. The original pictures are often comprised of infra-red data, or some other non-visible wavelength. So you have to “re-color” them if you want them to be visible. And so you have some freedom to make aesthetic decisions: “What colors should I use to represent this data?” And from there you can combine two different images – perhaps one is IR data and another is x-rays, and you color each spectrum and then combine them to make these gorgeous composites with lots of color. And you can do some kind of HDR effect to get a huge range of intensity values that will fit in a standard image. Every change makes the data more beautiful and easier to visualize, but also makes it a little less “real” in terms of “what space actually looks like”.
There’s a gradient of fidelity with “here is the raw telescope output, good luck making sense of it” on one end, and “we think the planet has a lot of ice so we hired an artist to draw Hoth” on the other.
So basically the podcast rant was just me being mad that I was waiting for my Pluto porn and NASA kept faking me out with concept album covers.
55:00 Is the FPS dead?
E3 is over and I have to ask, is the first person shooter dead? Did Spec Ops:The Line do the job and there’s just nothing left to say?
Most of the titles getting press these days seem to be third-person open world games. When should we expect a backlash against those? Why isn’t Arkham Knight “just another dumb T’POW…same old mechanics (plus the obligatory gimmick) just shinier”?
And then we immediately go off on a tangent about Arkham Knight. I don’t know why you people bother sending us questions. We’re terrible at this.