And so our E3 2015 coverage comes to an end. Again. My thoughts on the various games and ideas being shown:
Last Guardian: I’ve been following gaming news and part of a gaming site for over half a decade now. Would you believe I’ve never heard of Last Guardian before now? Actually, I’m sure that’s not true. I probably skimmed past headlines with the words “Last Guardian” in it at some point, but it never stuck.
Horizon: Zero Dawn: My favorite game of E3 this year. Every single thing about that looked exciting. I loved its fresh approach to the apocalypse. I loved the look of the combat, the art style, the world, the character designs, everything.
Hitman: Who else is still mad about Absolution? I know I am. Please tell me I’m not the only one. I dunno. This could be a return to form like the trailer shows. But if they are looking to restore my faith in the series, then they should have skipped the trailer and just brought the writers of Absolution out on stage to be booed for the same length of time.
Street Fighter: The shame of it is that I do like to take a fighting game, put it on easy, and mindlessly button-mash my way through the content. The games are irresistible to me at $10 or $5, but they almost never come down that low. This is a classic case where they need to drop the price and go after downmarket sales once the original run is over. I love the art style here.
No Man’s Sky: It’s like FUEL. Even if this game is dumb and boring, I’ll probably still have a great time with it.
Dreams: I don’t know what to think. It looks like an amazing little sandbox to play around in, but I can’t tell who its for or how they would use it. It looks like a game everyone will play for 20 minutes.
Firewatch: Love the art style. I hope the game itself isn’t that talky. The trailer made it look like Crysis 2, with this constant stream of needless chatter in your ear while you’re trying to take in the sights.
Destiny: In the thousands of years since videogames were invented 30 years ago, this has never happened before. This expansion is truly remarkable. We’ve really never seen anything like this. It changes everything. It’s completely unprecedented. This is so new and so unexpected. Maybe the legends were true after all.
Assassins Creed: Another One: Yup. That sure is another one of these things again.
World of Final Fantasy: How excessively twee.
Final Fantasy 7 REMAKE: Be careful what you wish for. You might get it.
A bunch of stuff to look at: Oh, it’s Ronin. No, Eitr. No, it’s… wait. Mother Russia something? Damn it. What’s the point in this montage if you don’t tell us anything about what we’re being shown?
Shenmue: Having never met, played, eaten, or fought whatever a Shenmue is, this doesn’t have a lot of impact with me. I understand it’s a big deal for some people though.
Arkham Knight: Man, this game looks sweet. I’m betting the new Batmobile will be awesome!
Morpheus: I plugged my Occulus in again now that I have a new graphics card, and I have to say that after a little while, even the generous 120 degree viewing angle feels kind of tight and uncomfortable. I have no idea how Morpheus is going to get by with just 90.
Calling of Various Duties: Really not my thing. No comment.
Uncharted: I’m not into the whole “Overly-restrictive setpiece design of Michael Bay explosions” genre, but I might check this out just to compare and contrast with Naughty Dog’s other major recent work, The Last of Us.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.