My column this week is basically a mailbag episode.
Also, this is a pretty good illustration of how important titles are on a site like The Escapist. I knew the title was kinda flat. It doesn’t state anything bold, or ask a question, mention a current controversy, or promise to explain something. It just mentions two disparate topics. As of this writing, my column has been up for about three hours and doesn’t have a single response. On other weeks, I’d have at least a dozen by now.
A few Past titles with more “grabby” headlines:
What the Heck is a Fractal…
These Games Were Ruined by…
5 Things to Do if…
All of those performed far better than this one.
I know we’ll get a discussion here on the blog, but that’s because you’re here looking for stuff “by Shamus”. That’s fundamentally different than looking for, “Stuff to kill a few minutes”.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.