I need to start this one off with an apology. Last week we talked about the two-weapon limit and Halo. (The conversation actually spanned multiple episodes of Spoiler Warning: Half-Life 2: Episode 1.) Everyone said what they had to say and we all moved on. So it will probably come off as obnoxiously passive-aggressive that my column this week is basically having the same argument all over again. Sorry. At one point in the debate I realized this was a lively enough topic for an article, and I really wanted something catchy after the collective “meh” everyone gave my column last week at The Escapist.
Writing for a game site is so different from writing on a blog. Here, I can post any dumb thing and you folks will at least give the first paragraph a look. You’re here for the words, after all. The article title doesn’t need to be eye-catching and nobody minds when I run long. (In fact, some people prefer longer articles.) On a gaming site, all of this is inverted. Your readership rises and falls on the strength of your headline, and when I go over 1,000 words I usually notice a blatant increase in the number of people who jump into the comments after reading only the first page of the article. And having an eye-catching headline really works: In the last hour or so this column got as many comments as the previous column got in a week.
I don’t want to sound like I’m complaining. It’s just a different kind of gig. If you’re a stand-up comic, then sometimes you get a half-hour in front of a fun crowd in your home town, and sometimes you get ten minutes in front of stony-faced seniors who are just waiting for the headline act to come out. It’s not like the people at The Escapist are obligated to read my stuff. They can read it or not, and it’s my job to grab those eyeballs.
Whatever. This is mostly a stealth rant about Destiny anyway. Don’t tell Josh.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Was it a Hack?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?