As luck would have it, a bunch of people all sent in related questions at once, so this week I’ll answer three different questions about graphics programming.
I don’t have much to add to the column, so instead I want to whine that STRAFE isn’t going to meet its Kickstarter goals, and that makes me really sad.
A couple of weeks ago on the Diecast I was talking about combining modern lighting with retro-90’s low-fi graphics. I’ve actually dabbled in that idea myself. I’m sort of obsessed with it. But work will begin again on Good Robot very soon, and I expect that will keep me busy enough. I just don’t have time to work on mixing lighting models with anachronistic graphics styles. Having STRAFE was going to be the next best thing.
Ah well. Maybe in six months.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.