1:00 Dragon Age: Inquisition!
This is spoiler-free. Heck, most of us are still messing around in the first zone.
23:00 Chris is playing Smash Brothers and Far Cry 4.
I was rewatching your Mass Effect-Spoiler Warning seasons recently, and one thing Shamus brought up during Mass Effect 1 was wanting to court-martial Ashley for killing Wrex, and throw her out of the party. My question is, do you think writers should try to make more of an effort to account for the fact that players might not like a companion character, and let players do things like throw a companion out of the party – especially when they do controversial things like in this example – instead of seemingly writing characters under the assumption that players will love them? Also, is there any game that you think handled unlikeable companion characters well?
And so we go right back to talking about the Dragon Age games.
43:00 Surprise email, introduced mid-topic!
Hi everyone! Did you know Ruts streamed the second half of the last Diecast (recorded 23/11/2014), and I got to listen to it live?
For an actual question, How do you feel about twists in game design, and especially games that outright reveal the twist, but keep it hidden only through the protagonist denying it?
All the best, keep diecasting,
From here we go on to talk about the dangers of accidental livestreaming. This is a problem just waiting to make headlines.
46:30 And now back to the planned list of mailbag questions…
Is there a foreseeable way put of the “everything is a franchise” mindset in the more expensive echelons of game development? If so, or if not, where do you think it might come from?
P.S.: Mr. Viel, what is a good entry point into the Shin Megami Tensei series? I’ve loved it from afar for a few years, but don’t know how or where to get involved.