This part of the game is so much stronger than Raiderville. The sewer tunnels are filled with environmental storytelling and detail. The neighborhood just outside is packed with tension, worldbuilding, and little moments of character development. Lots of time and attention was given to how the world would look and feel: The anti-looting messages. The feral dogs. The grass growing up through the streets.
It all works so well. This really is the game at its best.
Which makes it all the more perplexing that the immediately follow this up with more stupid raiders. But we’ll talk about those guys next time.
A video Let's Play series I collaborated on from 2009 to 2017.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.