This story is huge. Valve isn’t just entering the console market, they’re dragging part of the PC market into the console space to create overlap where none existed before. In this week’s column I give a run-down of why this is interesting and what I think about it.
Sadly, the most interesting questions won’t be answered. I would love to know what made Valve want to make this move.
Yes, yes, “money”. Sure. Obviously. But there are a lot of routes to “money” and I would love to know why they think this is the best route to money. Consoles are expensive to launch and the success rate for new platforms is abysmal.
What do the folks at Valve think (or hope) is going to happen? Are they hoping to move into the console space for real, building a rival to the big three of Microsoft, Nintendo, and Sony? Or are they just trying to make sure they don’t have all their eggs in the PC platform basket? Is this a response to the horribleness of Windows 8? Do they see a weakness in the console market that they hope to exploit? Do they see a demand for games that can seamlessly go from the office to the living room, allowing the user to take their friend lists and save games with them?
We’ll talk more about Steam Machines in the next Diecast, which will probably go up on Thursday.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.