So, I submitted my terrain series to digg. Let’s see if anyone diggs it?
See the step-by-step of building a terrain rendering engine. This series starts off in a world of blue wireframe and develops into a nice texture-mapped world of mountains and valleys. You can read the technical details behind development, or just gaze at the pretty pictures.
UPDATE: Later. Nope. Only six people found it interesting. Tough crowd. Tough crowd.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Chainmail Bikini
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
T w e n t y S i d e d
I’d have dugg it if I had found it then.
But now that it’s on metafilter, chances are that it’ll be re-submitted to digg and delicious (I did post it in delicious…).
Thanks! I don’t read delicious so I didn’t think of it.
Thanks for reading. :)
The way their system works, that really means little. In fact, knowing digg, take it as a compliment.