So, I submitted my terrain series to digg. Let’s see if anyone diggs it?
See the step-by-step of building a terrain rendering engine. This series starts off in a world of blue wireframe and develops into a nice texture-mapped world of mountains and valleys. You can read the technical details behind development, or just gaze at the pretty pictures.
UPDATE: Later. Nope. Only six people found it interesting. Tough crowd. Tough crowd.
Stop Asking Me to Play Dark Souls!
An unhinged rant where I maybe slightly over-reacted to the water torture of Souls evangelism.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Object-Oriented Debate
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Bowlercoaster
Two minutes of fun at the expense of a badly-run theme park.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
T w e n t y S i d e d
I’d have dugg it if I had found it then.
But now that it’s on metafilter, chances are that it’ll be re-submitted to digg and delicious (I did post it in delicious…).
Thanks! I don’t read delicious so I didn’t think of it.
Thanks for reading. :)
The way their system works, that really means little. In fact, knowing digg, take it as a compliment.