So, I submitted my terrain series to digg. Let’s see if anyone diggs it?
See the step-by-step of building a terrain rendering engine. This series starts off in a world of blue wireframe and develops into a nice texture-mapped world of mountains and valleys. You can read the technical details behind development, or just gaze at the pretty pictures.
UPDATE: Later. Nope. Only six people found it interesting. Tough crowd. Tough crowd.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Batman: Arkham Origins
A breakdown of how this game faltered when the franchise was given to a different studio.
Programming Vexations
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
T w e n t y S i d e d
I’d have dugg it if I had found it then.
But now that it’s on metafilter, chances are that it’ll be re-submitted to digg and delicious (I did post it in delicious…).
Thanks! I don’t read delicious so I didn’t think of it.
Thanks for reading. :)
The way their system works, that really means little. In fact, knowing digg, take it as a compliment.