on Feb 4, 2013
And so at last we reach the end of Operation: Anchorage. Something interesting I learned while watching this episode two and a half years after recording it: Apparently, I played through this DLC twice? Why did I do that? I have no idea. That was not a wise use of time.
On the upside, I’m sure I’ll never play it again. I can never imagine a scenario where I’d be willing to put up with the horror of Games for Windows Live, which is required to use this DLC. Heck, I wouldn’t put up with that crap for a good game.
Why is Jingwei’s sword here in this vault, attached to a training simulator? Why do all the buildings, computers, equipment, and furniture in the simulator look identical to the same crap as it exists 200 years later?
Why were the Brotherhood willing to chop the arm off a wastelander to open the door, and then willing to let you take everything? Can you imagine bank robbers pointing their guns at a teller’s head, “OPEN THE VAULT NOW OR YOU’RE DEAD!” And then once the vault is open they let the teller take as much as they want? This is particularly egregious when we’re talking about pre-war tech, which the Brotherhood thinks they should own by default. Their entire mission is to look for new tech and reverse-engineer it, and they’re letting you walk off with it even though they (correctly) think you’re a savage that’s just going to drag the equipment into battle.
On top of all this, that final exchange between the Brotherhood guys was so cliche it could be mistaken for satire in a smarter context.
It’s just… this is so lazy it hurts. Even if we ignore the mechanical problems with Anchorage, the bugs, the shallow gameplay, the repetitive combat, the narrow weapon selection, and the sloppy visuals, this is just shamefully childish. You could make massive improvements to this entire script in under an hour. This is a half-assed first draft with nothing to say and nothing to add to the game except toys. And that would be fine if this was just some random shooter, but this is supposedly Fallout. Stupid, vapid, tone-deaf stories here is like having crappy platforming mechanics in a Mario game. It’s weak in exactly the way that the series is expected to be strong.
So I’m glad it’s over, is what I’m saying.
Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.