Yes,! I’m writing Experienced Points again! This week’s column is on Procedural Stories. Perversely, the entire article is actually a response to a tweet:
— Garumoo (@garumoo) January 18, 2013
At the time, I replied:
— Shamus Young (@shamusyoung) January 19, 2013
It’s a big topic, and like I said in the article, it’s either trivial or impossible, depending on your definition of story.
This is actually a very rare sort of question. One of the quirks with procedural stuff is that people don’t usually imagine other things that procedural development could do. They think of procedural stuff in terms of what it’s already done in the past, and new techniques for new content tend to take people by surprise.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Why Google sucks, and what made me switch to crowdfunding for this site.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.