I’ve been seeing this a lot over the last few years: People claiming some game isn’t actually a game because it doesn’t contain some supposed virtue. This usually isn’t done as a exploration of what games are and how we think of them, but instead it’s used as a cudgel to denounce some despised trend or title.
My column this week is a hilariously pointless attempt to stop this brand of rhetorical shenanigans. It won’t work, but it’s a fun exercise anyway.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.