I’m really starting to warm up to Larry. Last episode he tried to kill Lee, but today he’s just arguing to leave strangers to die, demanding food in a threatening manner, and being incredibly incompetent. If he keeps improving like this then in another two or three episodes he might only be the second most horrible person alive.
Still, I have to give the game credit. Larry is the good sort of antagonist. (If not antagonist, then antagonizing character, if you feel the need to split that particular hair.) He fits in the world and he has his reasons for being the way he is. As Roger Ebert loves to say, he’s the guy you love to hate.
I do wonder what the group is doing here. Kenny’s truck was just out of gas, but it should still work. (Remember we left it about a block from the pharmacy.) If the food is running low, why aren’t we on the road? As we’ll find out tomorrow, we have fuel now so we’re free to leave. This place is a dead end. I know Kenny is trying to fix up the RV, although the only reason to fix the RV is so we have enough space for everyone. But certainly a couple of people could go in the pickup and forage for food.
These questions aren’t central to the story or anything. This situation is perfectly plausible. It’s just that the odd time-jump between episodes left me wondering what I’d missed and how we arrived at this particular set of circumstances.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.