on Sep 11, 2012
I’m not sure why BioWare has so much trouble with translating real-world ladyfaces to their game. They based Commander Shepard on model Mark Vanderloo, and I think they nailed it. But the in-game versions of Yvonne Strahovski (Miranda) and Jessica Chobot (Diana Allers) seem to come from a deep crevice at the bottom of the uncanny valley. For the record, here is the real Chobot:
I forget where I stole this image from. If only there was some sort of way to tell by looking at it.
I didn’t know anything about her before the game came out. Now that the game is out, the only things I know are that:
- She worked at IGN.
- She was in the game.
- Some people had strong opinions about her.
I don’t know. It was certainly an odd move. As I understand it, she’s a journalist. What was the motivation for putting specifically her in the game? Was this a publicity stunt? Were the developers fans and looking for an excuse to bring her in on a project? Did they have a “Warfront Reporter” character idea and were looking for a personality to use?
I don’t know. Even after interacting with the character, I’m still not sure why she’s in the game. She’s not bad or offensive. She’s just incongruously conspicuous. I spoke to Allers a few times looking for a new vector for lore, worldbuilding, exposition, or roleplaying. There might have been some paragon and renegade notes in there, but for the most part I just couldn’t understand what purpose was served by having her in the game.
At the end of this episode… I have no idea why Cerberus would take over Omega. To save time, can we just make a list of the stuff TIM hasn’t invaded?