A couple of days ago I posted to the Greenhouse forums, soliciting their thoughts on when we might get a standalone version of RSPOD. All I managed to do was re-light the dormant debate on the issue without getting any response out of PA / Hothouse Games. I nudged them again the next day. The thread has since fallen off the front page and I’m pretty sure the Hothouse guys are just ignoring it. Ah well. It was worth a try.
I was really, really hoping they were going to take the path forged by Telltale Games. Telltale has set the standard for how episodic gaming should be done, and it’s a shame to see Hothead stagger onto the field with so little idea of what they’re doing.
I really enjoyed the demo for the Penny Arcade game, and as I’ve said before – the $20 price point is irresistible to me. But I still expect to own games that I buy, and after waffling a bit I’ve decided their activation requirement is a deal-breaker for me. I really wanted to support them, but after a lot of fuss and attention for the fans at launch they seem to have wandered off. That initial wave of attention filled me with the delusion that we might be able to get them to re-think their policy of requiring the game to authenticate on install, forever.
Serves me right for abandoning my default stance of bitter cynicism I’ve cultivated over the last few years.
It’s just as well. Instead of worrying about RSPOD, I think I really, really need to get on the Sam & Max bandwagon. I played the Free Episode and it was fantastic. My next purchase will either be the Galactic Civ expansion or a season of Sam & Max. Decisions, decisions.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.