A couple of days ago I posted to the Greenhouse forums, soliciting their thoughts on when we might get a standalone version of RSPOD. All I managed to do was re-light the dormant debate on the issue without getting any response out of PA / Hothouse Games. I nudged them again the next day. The thread has since fallen off the front page and I’m pretty sure the Hothouse guys are just ignoring it. Ah well. It was worth a try.
I was really, really hoping they were going to take the path forged by Telltale Games. Telltale has set the standard for how episodic gaming should be done, and it’s a shame to see Hothead stagger onto the field with so little idea of what they’re doing.
I really enjoyed the demo for the Penny Arcade game, and as I’ve said before – the $20 price point is irresistible to me. But I still expect to own games that I buy, and after waffling a bit I’ve decided their activation requirement is a deal-breaker for me. I really wanted to support them, but after a lot of fuss and attention for the fans at launch they seem to have wandered off. That initial wave of attention filled me with the delusion that we might be able to get them to re-think their policy of requiring the game to authenticate on install, forever.
Serves me right for abandoning my default stance of bitter cynicism I’ve cultivated over the last few years.
It’s just as well. Instead of worrying about RSPOD, I think I really, really need to get on the Sam & Max bandwagon. I played the Free Episode and it was fantastic. My next purchase will either be the Galactic Civ expansion or a season of Sam & Max. Decisions, decisions.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Linux vs. Windows
Finally, the age-old debate has been settled.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.