The source for Project Frontier is now available on BitBucket. I’m really hoping you find it to be useful. I’m very sorry to see I left the codebase in such shabby shape.
The program defaults to re-loading the last save you played. If you’re running it for the first time, then it doesn’t do anything. Bring down the console with ~ and type:
game new 1
You can replace the 1 with any number you like. That’s the seed number used to create the world. Different numbers will lead to different worlds. (The screenshot above is from right near the spawn point in world #1.)
Looks like it also defaults to wireframe on, textures off, shaders off. That’s dumb. Sorry. In the console:
That should put you in a good place. Also use:
If you’re a mouse-inverter. Use
To turn flying on and off. The WASD keys move you around. Right-click enters and exits mouselook.
Missing textures are represented with a checkerboard pattern.
Please let me know if you have any other problems.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?