The source for Project Frontier is now available on BitBucket. I’m really hoping you find it to be useful. I’m very sorry to see I left the codebase in such shabby shape.
The program defaults to re-loading the last save you played. If you’re running it for the first time, then it doesn’t do anything. Bring down the console with ~ and type:
game new 1
You can replace the 1 with any number you like. That’s the seed number used to create the world. Different numbers will lead to different worlds. (The screenshot above is from right near the spawn point in world #1.)
Looks like it also defaults to wireframe on, textures off, shaders off. That’s dumb. Sorry. In the console:
That should put you in a good place. Also use:
If you’re a mouse-inverter. Use
To turn flying on and off. The WASD keys move you around. Right-click enters and exits mouselook.
Missing textures are represented with a checkerboard pattern.
Please let me know if you have any other problems.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.