The source for Project Frontier is now available on BitBucket. I’m really hoping you find it to be useful. I’m very sorry to see I left the codebase in such shabby shape.
The program defaults to re-loading the last save you played. If you’re running it for the first time, then it doesn’t do anything. Bring down the console with ~ and type:
game new 1
You can replace the 1 with any number you like. That’s the seed number used to create the world. Different numbers will lead to different worlds. (The screenshot above is from right near the spawn point in world #1.)
Looks like it also defaults to wireframe on, textures off, shaders off. That’s dumb. Sorry. In the console:
That should put you in a good place. Also use:
If you’re a mouse-inverter. Use
To turn flying on and off. The WASD keys move you around. Right-click enters and exits mouselook.
Missing textures are represented with a checkerboard pattern.
Please let me know if you have any other problems.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
A video Let's Play series I collaborated on from 2009 to 2017.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Why Google sucks, and what made me switch to crowdfunding for this site.