Wow. A whole week of fumbling around, tranq’ing guards, hacking computers, and juggling inventory. And then in the last half of the last episode we have a boss fight, an important conversation with Pritchard, a major glitch, we meet Bill Taggert, and we’re introduced to the whole anti-aug side of the argument.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.