The marketing campaign for Sins of a Solar Empire has begun. I’m cheering for this game, even though I’m not really an RTS player. I enjoyed Warcraft II and Starcraft in the late 90’s, but since then the games have subdivided into countless sub-genre and grown in complexity. The focus has shifted away from from story-driven Player vs. PC gameplay, to high-speed PvP. That’s nice for some, but it’s just not for me. So the whole thing sort of left me behind.
Having said that, I might pick up SoaSE anyway. I’m a huge fan of Stardock, and their policy of releasing DRM-free games is something I like to support. Plus, the game seems to be a new angle on the RTS formula. At the very least I’ll check out the demo.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.