Starforce is a company of people (idiots) who design agressive copy protection software (malware) that is disliked (universally reviled) by gamers (people who pay for games).
Galactic Civilizations is a game produced by Stardock, and I’ve written about them before and their distaste for copy-protection.
In the StarFORCE user forums, someone pointed out the great sales Galactic Civilizations 2 is enjoying, and the fact that the game has no copy protection whatsoever. Then a moderator, in some clumsy attempt at a rebuttal, actually linked to a number of warez torrents for the game (places where you could get the game without paying for it) as a way to demonstrate that the game was being pirated.
This is a pretty crazy move for a supposedly anti-piracy company to link to actual pirate sites. As always, the guys at StarDOCK handled this with a certain degree of class, which I greatly admire.
Then the icing on the cake:
This is a turn-based strategy game here, not Quake 4 we’re talking about. The conventional wisdom is that turn-based games are a niche product, and that if you don’t copy-protect your games the kids will rob you blind. This fact seems to shatter at least one of those theories.
I am happy.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Was it a Hack?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.