I’ve been sort of agnostic about the outcome of the writer’s strike since I heard about it. I didn’t think much of what the writers have done over the years, so I certainly didn’t feel any attachment to them personally. When I read their arguments it was mostly a lot of dull details about sales numbers and percentages of percentages. Their picket signs were infantile or unimaginative. These guys are writers? Could have fooled me.
But finally some of them got their act together and employed their craft in the service of their goals, and this is the result:
Brilliant. This video:
- Brings a face to their side of the debate. Instead of a line of morose writers marching in silence, we have a couple of engaging personalities trying to entertain us.
- Ingratiates the writers to the audience. Hey, I like these guys because they made me laugh.
- Clearly articulates their side of the dispute. The skit encapsulates their message within some easy to understand and memorable illustrations.
- Does all of this for free. The studios are paying for advertising space to get their message out to the public. The writers are packaging their stuff within free entertainment that people can share virally.
This is what it should look like when you face off against writers in a public dispute. You should quickly find yourself eviscerated by a sharp wit.
On the other hand, I can’t imagine how this helps the writers. Disputes like this are not settled by public opinion. Most people are siding with the writers already, and bringing more people over to their side doesn’t really help them in any tangible way. My apathy didn’t hurt them before, and my sympathy doesn’t help them now.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Trusting the System
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WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
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Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.