He makes the point that categories and tags are somewhat redundant. I think that’s true in some cases, but I think this blog is a good example of where both could be useful. I often do “series” of posts, and I always have to manually link to other posts in the series. For example, I don’t want to create a new category for every new videogame or anime I cover, but each one takes up several posts spread out over a couple of weeks, and I’d love for readers to be able to check out the entire series if they show up in the middle. Bioshock. Fullmetal Alchemist. Quake 4. It would be super great if I could tag each series, those tags would appear automatically, and if it wouldn’t break my blog, make a mess, or take forever in the process.
Sure, users could search the blog for the series they’re interested in, but that’s not the same as having the link at the end of the post. Plus, searches will return posts that contain stuff like, “I liked this game almost as much as I liked Jade Empire”, which doesn’t really have any information on Jade Empire. In fact, a sentence like that sort of assumes you’ve already read my stuff on Jade Empire.
Fledge mentions the Ultimate Tag Warrior plugin, which I used. Once. For about an hour. It was painfully slow. I don’t know why. I didn’t try to debug it, I just shut it off. I’m not knocking the plugin, many people like and enjoy it. But for whatever reason, page loads took about five seconds when the plugin was active.
So, a little discussion:
Do you find tags useful on other blogs? Do you use them? Ignore them? Did you ever wish I had tags here?
And a tangent: Anyone else have problems with Dexter?
A video Let's Play series I collaborated on from 2009 to 2017.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.