We’re back to our journey through Half-Life 2.
Once again I would like to stress how willing I am to pay for a “remastered” version of this game that removes the loading screens. Throw in some high-def textures and a scene where Greedo shoots first, and boom! Instant cash. Valve, I’m expressing my willingness to have my nostalgia exploited for your material gain. Think it over, ok?
I’d be curious to see how this sequence would look if we could actually see from one end of the bridge to the other. I’m sure the fog is there for polygon control, which is no longer an issue now that we’re living in the future. Having said that, it’s possible that being able to see from one end to the other would make it less mysterious. There’s something haunting about being adrift in that fog. Removing the fog might make the bridge seem even more massive and imposing, but it might also make it more boring.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.