We’re back to our journey through Half-Life 2.
Once again I would like to stress how willing I am to pay for a “remastered” version of this game that removes the loading screens. Throw in some high-def textures and a scene where Greedo shoots first, and boom! Instant cash. Valve, I’m expressing my willingness to have my nostalgia exploited for your material gain. Think it over, ok?
I’d be curious to see how this sequence would look if we could actually see from one end of the bridge to the other. I’m sure the fog is there for polygon control, which is no longer an issue now that we’re living in the future. Having said that, it’s possible that being able to see from one end to the other would make it less mysterious. There’s something haunting about being adrift in that fog. Removing the fog might make the bridge seem even more massive and imposing, but it might also make it more boring.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.