on Oct 20, 2011
At the end of this episode, I had the exact same problem Josh did. Some of those guards just walk up to you and there’s no clear way to get rid of them. Throwing money doesn’t help. Smoke bombs and murder cause instant failure. They follow you no matter how far you withdraw. I did finally get it, but as with Josh, it just looked odd and broken. They’re about to draw their swords and then suddenly the cutscene begins and I’m standing alone? Uh? Fine, but how was I SUPPOSED to deal with that?
It’s really frustrating that the game insists that you slip by the guards unnoticed, only to have it turn around and say, “HA HA! I KNEW you were there all along, Assassin!” Er. Okay. If that was his plan, then why did I have to sneak by those guards and why did I insta-fail when they noticed me?
I’m sure the sideways jump is because the guy you’re following can’t be assassinated. Again, this game gets a “get out of plot holes, free” card by saying, “animus”. You can’t assassinate him because that’s not how Ezio remembers it. Still, that sideways jump was outrageous. It looked stupid, it was clearly not what the player wanted, it made no sense, and it punished the player for the sins of the game designer.
I was playing a couple of nights ago. There was a pair of guards I wanted out of the way. Easy: I’ll just aim between them and kill both at once. Despite lining myself up carefully, Ezio hopped to one side and just killed one of them. Sigh. Fine. I try to leap on the other and kill him before he can draw his sword. Ezio leaps THROUGH the remaining guard and impales TWO civilians behind him. Instant ragequit. (I really hate killing civilians.)