I know I’ve told this story before, but I can’t remember where or when. Odds are, this will be new to some of you…
At the end of this episode, we get to a broken bridge where you have to jump over the gap while under fire from a gunship. My first time through the game, I misunderstood how the gravity gun worked. I was under the impression that if the gun claw didn’t open up (which it does when you point at an object that can be lifted) that the object you were looking at was static and non-movable. Therefore, I didn’t realize that you could “punt” cars out of your way. When I reached this point in the game, I saw the wall of wrecked cars and assumed this was a clear sign to the player that it was time to leave the buggy behind. So I did.
I walked the rest of the way on Highway 17, constantly annoyed by the long, boring stretches of walking and somehow never taking the hint that I was supposed to be driving this part.
I didn’t realize my mistake until the very end, when you reach the lighthouse. When I got there, one of the NPC’s got stuck in a loop, repeating over and over for me to park my car in the garage. At that point I facepalmed, and the previous two hours of hiking suddenly made sense. The NPC kept on screaming about parking the car, on through the ensuing fight. I don’t remember if he stood in the open, or if his disembodied voice followed me around the battlefield, but I do remember I didn’t escape him until I went through a loading screen.
Subsequent patches have fixed things for people afflicted by my particular brand of idiocy. If you leave the car behind, it will teleport to you at the next loading screen. If you arrive at the end with no car, the guy won’t harass you about it.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A look back at Star Trek, from the Original Series to the Abrams Reboot.