Sorry about the whole, “What do you wanna do? I dunno, what do you wanna do? I dunno what do YOU want to do?” section. Usually we go in with a plan. Or at least, a clue. We usually go in with a plan (even if Josh doesn’t tell us the plan) but in this case we couldn’t come to any agreement. We argued about what to do next, then said, “Screw it, let’s just do the episode.” Sometimes this leads to interesting commentary. Sometimes it leads to… this.
And yeah, before you correct me, the Boomers came from a vault and not the base.
This is the slow part of the game. You’re presented with a handful of tribes, and you have to either ignore them, or do a quest to fix their internal troubles. (And maybe exterminate them? I’ve never figured out of extermination is formally recognized by the game.) Some of the tribes are fun, and a couple are annoying. There’s a little bit of something for everyone. The Boomers are the most time consuming of the bunch, although they also give the best benefits at the end of the game.
And yeah, I was just trolling Rutskarn about the Cowboy Repeater. I only used it once. I wasn’t particularly impressed with it, but it’s not like I did a detailed analysis of it against the other weapons so I don’t know that it’s a particularly weak weapon. I mean, who has time for that sort of study when you could be effortlessly punching dudes to death?
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
The Middle Ages
Would you have survived in the middle ages?
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.