Sorry about the whole, “What do you wanna do? I dunno, what do you wanna do? I dunno what do YOU want to do?” section. Usually we go in with a plan. Or at least, a clue. We usually go in with a plan (even if Josh doesn’t tell us the plan) but in this case we couldn’t come to any agreement. We argued about what to do next, then said, “Screw it, let’s just do the episode.” Sometimes this leads to interesting commentary. Sometimes it leads to… this.
And yeah, before you correct me, the Boomers came from a vault and not the base.
This is the slow part of the game. You’re presented with a handful of tribes, and you have to either ignore them, or do a quest to fix their internal troubles. (And maybe exterminate them? I’ve never figured out of extermination is formally recognized by the game.) Some of the tribes are fun, and a couple are annoying. There’s a little bit of something for everyone. The Boomers are the most time consuming of the bunch, although they also give the best benefits at the end of the game.
And yeah, I was just trolling Rutskarn about the Cowboy Repeater. I only used it once. I wasn’t particularly impressed with it, but it’s not like I did a detailed analysis of it against the other weapons so I don’t know that it’s a particularly weak weapon. I mean, who has time for that sort of study when you could be effortlessly punching dudes to death?
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.