So, normal hiding and stealth boys don’t conceal you, but crouching in front of a house does? The impassible wall of rock doesn’t provide cover from high explosives, but bombed-out house frames do? They can nail you with parabolic ordnance when you’re on the run and changing direction, but they can’t nail you when you hold still after crouching behind some planks?
It’s true that the game gives you instructions on how to pass through town, but those instructions really only make sense when you’ve scouted out the town. Once you’ve seen the town (and been blown up) the directions make sense, because then you know the boundaries and can make sense of stuff like “north-west corner of town”.
Easy or not, this is a pretty lame challenge. It’s doesn’t make sense in terms of the rules of the real world. It doesn’t make sense in terms of the game world. Suddenly the rules of cover, line of sight, stealth, and enemy targeting are all changed for this one “puzzle”.
Did you put 100 points into sneak? Can you steal a man’s underpants without him noticing? Are you crouched behind a wall of rock, where nobody on the planet can see you? Well guess what, kid? Boom. That’s right: BOOM. Screw you and your skill points. You’re going to do this puzzle the way the DM intended, or you’re not getting in here.
Dang kids. Always trying to use their creativity and reasoning to solve things. The sooner they realize the world is cheap, unfair, and arbitrary, they better off they are.
Hmm. We got a little bitter at the end, didn’t we? Oopsie.
Now you can see why we were dreading coming here.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.