This is a bit unusual, but I hope you’ll bear with me. I ended up making my PSN post from earlier this week into my weekly column. If you missed it, check it out. If you already read it, then… you already read it.
Now, The Escapist is a real online magazine and not just a blog-reposting machine, and having duplicate content is a no-no for them. They were cool with running my column, but not if I was also going to have it up at my blog. (There are a lot of reasons for this.) So I took it down here and put it up there. No big deal, right?
We had 104 comments on that post, and I didn’t feel right about nuking that entire discussion. So I moved that discussion to this post.
Sorry for the strangeness. And the lack of new content. My writer gland is thoroughly blocked right now. Hopefully I’ll have something novel to say next week.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
C++ is a wonderful language for making horrible code.