Yeah, yeah. We got the bonnet.
I feel like one of the boys should be making this post since they are soooo much more concerned about clothing than I am. I spend about five minutes tops on the character creation screen and even less time caring what my character is wearing. Meanwhile, the Spoiler Warning boys spend like twenty minutes on average making their character look pretty from the get-go. Just imagine Josh holding two bonnets up in a mirror saying, “This one? Or thiisss one?” for six hours and you have a good idea of what playing Guild Wars with him is like.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.