Hey, check out my latest comic about Dead Space 2!
I actually enjoyed the game, despite my groaning about its monster closets. It’s a lot like Resident Evil, except with less offensively idiotic camp. It has a shopping and crafting system that fits withing the game (they’re machines, not people) and make as much sense as this sort of feature can make. The weapons were all wildly different and interesting. The story was clunky, but serviceable. The puzzles worked. Some of the levels were interesting.
The game lets you do the Resident Evil thing where you can start a new game but keep the items from your previous play-through. It’s an interesting mechanic. It lets you either stay on the same difficulty but charge through the game using the more powerful, fun weapons that you probably had to ration on your previous game, or you can take your toys and go for the next difficulty level.
However, I stand by my notion that the game would have been better with less monsters. (Or more breaks between them.) Even if they weren’t intending to make survival horror, some more variance in the pacing would have been nice.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.