Today’s column is something I wish I’d covered way back when I did my video on Prince of Persia:
Basically, I should have made the difference between “harder” and “more punishing” more explicit. I don’t know that it would have blunted the resulting controversy, but it would have made the ensuing debate a little less muddled.
If you read the comments on that video, you’ll see a lot of people really object – strongly – to my thoughts on Prince of Persia. Some people get angry at the suggestion that games should be less punishing. I still don’t know if they’re confusing punishment with difficulty, or if they really insist that a game must create artificial setbacks in order to be enjoyable. It will be interesting to see how things play out in the comments.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.