In this episode we have one of my favorite hypothetical conversations: What would I do if I were a super villain? We all agree that the smartest thing for a super villain to do is build a giant base that’s difficult to get to with all the bells and whistles of an evil lair. Then you put no one in there but some mooks you don’t mind dying and lots of fun pressure plate traps that will hopefully kill any adventurer dumb enough to go in there. Meanwhile, you live your life in some modest flat with some hidden security measures just in case your nemesis survives the death castle.
But, what kind of moron would sign up to be a mook for a super villain? In Batman: Arkham Asylum, you can lurk just overhead goons and listen to their tea time chat. Most of them end up talking about how they happily killed their sister for money and suddenly it makes perfect sense why they’d work for a homicidal maniac like the Joker. They’re insane.
They’d have to be so crazy that they’d believe Batman won’t break every bone in their soft little bodies. And, that’s really the problem with all mooks in every video game, comic book and movie. No one is stupid enough to think that they can personally take down someone who calls himself the Goddamned B…wait what were we talking about again?
Oh yeah. Mass Effect 2.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Could Have Been Great
Here are four games that could have been much better with just a little more work.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?