I’m really starting to run out of name for episodes where everything is fighting all the time.
In any case, I want whatever Vasir’s having. Seriously, this boss fight took most of the episode. And let’s have a look at the sequence of events here:
1. We crash her spacecar into a building. She’s apparently injured, but not enough to keep her from shooting a bunch of robots and walls for no reason.
2. She walks into a large bar while bleeding out to the point that her boots are covered in her own blood, and takes a hostage.
3. We shoot her (and the hostage, yay!) which is apparently the equivalent of a mild breeze to Vasir because…
4. Only after all of that do we finally launch into a lengthy seven minute boss fight wherein we discover that she still possesses an enormous reserve of spare shield energy and armor (and a respectable supply of mooks).
I swear, she has more lives than Saren. And she’s more of a pain to kill to boot! I know the Illusive Man keeps telling Shepard that she’s “humanity’s savior” and that she can “do anything,” but sheesh, this was just one of the Shadow Broker’s agents! I mean, we do have the “reload last save” button on our side, but really, my years of shooter experience tell me that “godmode” is better.
Maybe we could just settle on noclip.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Could Have Been Great
Here are four games that could have been much better with just a little more work.