It seems that we’ve finally gotten bored with all of the mindless shooting and awesome explosions, so with this episode we’re bringing you very special presentation:
Spoiler Warning: NOBODY DIES
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.