DM of the Rings Remastered CXXXIV: Hold Your Horses

…things get a little bit busy. And by “busy” I mean sometimes **** just falls off the rails and you struggle to keep your head above water. That’s mixing metaphors quite badly, I think. Images of a train crash and going in the water in an uncontrolled way, which I guess *could* actually be related. The Well There’s Your Problem podcast did a great episode on the “Overseas Railroad” for the Florida Keys, where a train crash could literally throw you into the Atlantic Ocean. Or technically the Gulf of Mexico, I guess.
Continue reading 〉〉 “I Think This Time of Year Every Year…”
Not much has happened this week.
I played a bit of Risk of Rain Returns. Got gold on a few of the remaining Providence Trials.
And I started playing a bit of Risk of rain 2 with my sibling. Not much else.
What’s happening with you guys?
This week has been quite mundane.
I played a bit of Risk of Rain Returns. Nothing new there.
I also played a few Itch.io horror games. The only one worth mentioning is Microbial Sector. You are analyzing a bunch of objects and marking what microbes are present. that’s mostly it, it’s pretty short but got a good spook.
How are things for everyone else?
This week I’ve started to get back into Risk of Rain Returns.
It had a small update recently, and I’ve been trying to find the two new items without just using the command artifact.
Other than that. I’ve played some more itch.io horror games. The highlights this week are: ThePale. You play as a replacement lighthouse keeper, and while you’re getting settled in you accidently brake some unknown machine, and shortly after that a large storm starts to roll in. It has the first resident evil’s style of controls, and camera, which is a little clunky at first, but I think it worked in it’s favor. It’s just a demo right now, but the moment it has a full release, I’m going to play it.
Next is Descending. You’re playing as a drill operator that has to keep the drills running for “war efforts“. It’s not exactly clear what war, but It’s one of those games were you’re operating a console with a bunch of buttons and dials as most of the game play, which might not be for everyone, but I love hitting a bunch of buttons as the primary gameplay.
Last is. A Place, Forbidden. A game where you wake up from a nap to find yourself in an unknown library, and while trying to leave you keep stumbling further into the library. This one I don’t think I can do much to explain it more than that because a lot of the story comes from reading the books throughout the library.
I know my pitches for the games are a little lackluster. I’m slowly working on trying to write better, but it’s slow going.
Anyway, What’s everyone else doing?
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
People fault EA for being greedy, but their real sin is just how terrible they are at it.