Once again, nothing much happening.
The only thing a managed to do was, finish the providence trials with each character in Risk of Rain Returns.
That’s about it. What’s everyone else doing?
Once again, nothing much happening.
The only thing a managed to do was, finish the providence trials with each character in Risk of Rain Returns.
That’s about it. What’s everyone else doing?
…things get a little bit busy. And by “busy” I mean sometimes **** just falls off the rails and you struggle to keep your head above water. That’s mixing metaphors quite badly, I think. Images of a train crash and going in the water in an uncontrolled way, which I guess *could* actually be related. The Well There’s Your Problem podcast did a great episode on the “Overseas Railroad” for the Florida Keys, where a train crash could literally throw you into the Atlantic Ocean. Or technically the Gulf of Mexico, I guess.
Continue reading 〉〉 “I Think This Time of Year Every Year…”
Not much has happened this week.
I played a bit of Risk of Rain Returns. Got gold on a few of the remaining Providence Trials.
And I started playing a bit of Risk of rain 2 with my sibling. Not much else.
What’s happening with you guys?
This week has been quite mundane.
I played a bit of Risk of Rain Returns. Nothing new there.
I also played a few Itch.io horror games. The only one worth mentioning is Microbial Sector. You are analyzing a bunch of objects and marking what microbes are present. that’s mostly it, it’s pretty short but got a good spook.
How are things for everyone else?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
My picks for what was important, awesome, or worth talking about in 2012.
There's a new graphics API in town. What does that mean, and why do we need it?
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?