Diecast Unplugged #6: Let’s Talk About DEATH

By Shamus Posted Monday Jun 28, 2021

Filed under: Diecast 88 comments

My writing is generally fueled by whatever experiences I’m having at the moment. If I’m programming, then I talk about the coding I’m doing. If I’m playing a videogame, then I talk about the game. If I’m inflicting my music on the world, then I talk about music theory. And if my health is bad, then I try to find a way to talk about it in a way that makes it funny or thoughtful.

Lately I’m spending a lot of time worrying about my health, but this time around it’s a dull, grim sort of worry. I don’t have anything witty to say about my current predicament and I don’t have any clever observations. Things are just going poorly and there’s nothing to be done about it. My current situation is my new normal and I need to accept that.

My father died in 2000 at the age of 59. For years I’ve been half-jokingly saying that my goal was to beat him and at least make it to 60. He was an overweight recovering alcoholic with epilepsy that lived alone and smoked two packs a day, so outliving him always sounded like a pretty easy goal. I’ve got a decade to go if I want to outlast him, and It wasn’t until recently that I started to worry that I might not make it.

I’m fine at the moment, but I’m dealing with a lot of cascading health complications that began with my high blood pressure and have branched outward since then. I want to repeat that I’m okay right now. I’m not in pain and I’m not dying. But I’m moving a lot slower than I was a year ago, and I need to be very careful with my diet and medications to make sure things don’t get any worse. Continue reading ⟩⟩ “Diecast Unplugged #6: Let’s Talk About DEATH”

 


 

Steam Next Fest 2021 Pt1: Lake

By Shamus Posted Thursday Jun 24, 2021

Filed under: Industry Events 59 comments

Like I said at the end of my E3 coverage, Steam NEXT Fest features a ton of playable demos. So I decided I’d play a few of them and offer my reaction. I spent a bunch of page space responding to the AAA trailers that the big publishers put out, so it seems only fair that I should give some attention to the hardworking indie teams that went to the time and trouble of putting together a playable demo here in the year of our Lord, twenty hundred and twenty-one. I thought demos were all but extinct, and if developers are going to bring them back then we ought to reward them with our attention.

Then again, maybe my attention isn’t that great of a reward. I am by nature relentlessly picky, insufferably critical, and tragically jaded. When you put out some sort of trailer or public demo, then you’re probably looking for unconditional fanboy gushing, not the critique of an aging, cantankerous programmer. 

This is particularly true when my response is generally negative, which is the case for…

Continue reading ⟩⟩ “Steam Next Fest 2021 Pt1: Lake”

 


 

Diecast #348: E3 Hangover

By Shamus Posted Monday Jun 21, 2021

Filed under: Diecast 90 comments

We spend most of the show talking about game demos and trailers. Which means the show notes are going to be a big wall of embedded videos. I realize this isn’t super-useful to those of you who read in an environment where you can’t watch videos, but this is what happens when you do an entire show about three-minute video game commercials.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast348


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #348: E3 Hangover”

 


 

E3 2021 Part 4: And the Rest…

By Shamus Posted Friday Jun 18, 2021

Filed under: Industry Events 84 comments

And so we end E3 week with a final catch-all post designed to round up the smaller presentations. Note that I won’t be covering the Nintendo stuff at all. I’m just not keyed into Nintendo’s stuff and so I’m not going to have anything useful to say. 

Same goes for Capcom, although I’m willing to bet Chris will have some thoughts on that stuff at some point, if you’re following him.

Continue reading ⟩⟩ “E3 2021 Part 4: And the Rest…”

 


 

E3 2021 Part 3: Still More Xbox

By Shamus Posted Thursday Jun 17, 2021

Filed under: Industry Events 51 comments

Like I said in the previous post, the Xbox show is not a double act featuring both Xbox and Bethesda. Here is the second half of the Xbox presentation…

Continue reading ⟩⟩ “E3 2021 Part 3: Still More Xbox”

 


 

E3 2021 Part 2: Xbox (But really Bethesda)

By Shamus Posted Wednesday Jun 16, 2021

Filed under: Industry Events 86 comments

In years past, Bethesda and Microsoft had separate shows. But this year Microsoft acquired Bethesda for 7.5 billion. So the two presentations were merged. Great. I already get Pete Hines and Phil Spencer mixed up all the time, and now they’re in the same presentation. Like, I think it took me one or two years of E3 before I realized these were two different guys.

(It’s not that they look all that much alike. They’re just two nondescript dudes of medium build in corporate casual dress that come out and recite boilerplate corporate copy before a series of trailers. They don’t literally look like each other, but they’re sort of generic and forgettable. So when I see the second one, I can’t remember if he matches the face I saw earlier.)

It’s really interesting that they lead off the show with Todd Howard from Bethesda instead of having an Xbox personality show us the latest Halo. Microsoft is evidently very proud of their acquisition. 

Anyway, I’m just going to go through the entire show and comment on everything in order… Continue reading ⟩⟩ “E3 2021 Part 2: Xbox (But really Bethesda)”

 


 

E3 2021 Part 1: Ubisoft’s Cavalcade of Cringe

By Shamus Posted Tuesday Jun 15, 2021

Filed under: Industry Events 72 comments

I realize the pandemic has been horrible, painful, and endlessly annoying, but I really like what it’s done for our premiere videogame trade show. Presentations are so much smoother now that publishers are focusing on the home audience rather than marketing to a crowd of hungover, overworked, jet-lagged journalists who are all fighting for a wi-fi signal in a deafening convention center. 

It’s nice that presenters can get their requisite boilerplate “games are important” prattle out of the way without stopping for applause every ten seconds. The stream remains focused on the trailers I’m trying to watch and doesn’t keep cutting back to a convention hall of attendees that don’t matter to me. I think the presenters feel a little less pressure since they’re not looking out over a sea of faces, which means they’re a little more composed and a lot less wooden. 

Old E3 was designed for a world before social media. A world where you needed to market to journalists, and then those journalists would write magazine articles, and then next month those articles would reach the intended audience. Now the intended audience can view your marketing directly, in real time. 

I hope we keep doing things this way, even when/if we’ve given COVID the shove. Continue reading ⟩⟩ “E3 2021 Part 1: Ubisoft’s Cavalcade of Cringe”