Diecast #354: Blender Sandwich

By Shamus Posted Monday Sep 6, 2021

Filed under: Diecast 79 comments

I like how LABOR DAY is the one day we’ve all agreed to skip work. It makes a nice companion to Thanksgiving, where – thanks to the shopping nightmare – is a day defined mostly by avarice and gluttony. Maybe we should add a few more inverted holidays. On President’s Day, nobody is allowed to be the president. Of anything. I’ll leave the rest of you to figure out how we should un-observe the other holidays.


Hosts: Paul, Shamus. Episode edited by Issac.

Diecast354
Show notes: Continue reading ⟩⟩ “Diecast #354: Blender Sandwich”

 


 

Prey 2017 Part 9: Kill the Cook

By Shamus Posted Thursday Sep 2, 2021

Filed under: Retrospectives 142 comments

At this point we run into a couple of new monster types. Actually, you may have run into these earlier, depending on how far you strayed off the obvious path provided by the main quest. But here is where you unavoidably encounter them, so let’s talk about them now…

Continue reading ⟩⟩ “Prey 2017 Part 9: Kill the Cook”

 


 

Sixteen Years of Twenty Sided

By Shamus Posted Wednesday Sep 1, 2021

Filed under: Landmarks 97 comments

This site went live in September of 2005, and has remained running for the last 16 years. If this blog were a person, it would now be old enough to get a job and apply for a driver’s license in these parts. It also would never get invited to parties with any of the cool kids at school because it just won’t shut up about Mars Effect or whatever that stupid videogame is called.

So let’s celebrate with a bunch of trivia.

Continue reading ⟩⟩ “Sixteen Years of Twenty Sided”

 


 

Prey 2017 Part 8: Yesterday’s World of Tomorrow

By Shamus Posted Thursday Aug 26, 2021

Filed under: Retrospectives 177 comments

Morgan is still trying to reach Deep Storage so she can obtain her arming key so she can blow up the station. At some point during this ordeal, Morgan needs to visit the Crew Quarters. This is actually pretty dang far out of her way, and the reasons for it are a little convoluted. I’ll talk about them later, but first let’s talk about the amazing design of Talos-1.

Continue reading ⟩⟩ “Prey 2017 Part 8: Yesterday’s World of Tomorrow”

 


 

Ding 50!

By Shamus Posted Tuesday Aug 24, 2021

Filed under: Landmarks 74 comments

The running joke is that every year I make a birthday post about how I’m getting old and I’m going to be dead any minute now. I try to find some sort of humorous way to joke about death or aging and then maybe follow it up with a sarcastic remark about Half-Life 3. It’s a funny traditionFunny according to the standards set on this site, anyway. YMMV. but I’m just not feeling it this year. So let’s have a serious conversation about my health. 

Now, I generally dislike sharing too much information. I don’t mind telling people I have asthma, but I don’t want to list off my current medications and treatment history. That’s just weird. On the other hand, I’ve been pulling THIS bullshit for the last four months:

Shamus: Owie. I’m too sick to do my job.

The Internet: Oh? What’s wrong?

Shamus: I don’t want to talk about it.

That’s just annoying. If I don’t want to talk about it, then I shouldn’t bring it up. At the same time, I feel the need to explain myself when I fail my commitments. So here’s what’s going on…

Continue reading ⟩⟩ “Ding 50!”

 


 

Diecast #353: Remembering Blizzard

By Shamus Posted Monday Aug 23, 2021

Filed under: Diecast 125 comments

Here is an hour and seven minutes of two guys talking about stuff. You’re welcome.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast353


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #353: Remembering Blizzard”

 


 

Prey 2017 Part 7: Who Are Yu?

By Shamus Posted Thursday Aug 19, 2021

Filed under: Retrospectives 104 comments

Morgan Yu has a tough job. Her goal is to blow up the Talos-1 space station, and optionally find some way to escape the blast, and even more optionally find some way for everyone else to also escape.

To blow up the station, she needs her arming key. To get her arming key, she needs to reach Deep Storage. To reach Deep Storage, she needs to go on a half dozen detours through the malfunctioning, infested, haunted guts of the station.

While she’s working on that, let’s stop and talk about…

The Face of a First-Person Character

Understanding Comics, Page 31.
Understanding Comics, Page 31.

In his book Understanding Comics, Scott McCloud talks about “amplification through simplification”. The idea is that as you simplify a cartoon character down to the essential details, they become more generalized. As their details become so broad that they could represent anyone, they effectively come to represent everyone. When you strip away age, gender, body type, ethnicity, race, and that stupid haircut you really need to change, all we’re left with is the humanity of the character. And wouldn’t you know it, we have that in common! We’re more able to identify with this kind of simple design. We can see ourselves in them. As a face becomes more stylized, it gradually becomes a mask representing either people in general or ourselves in particular.

But the one thing it doesn’t do – indeed, the one thing comics can’t do – is get you to take the final step and put the mask on. At that point the transition is complete. You can no longer see the mask at all. The character becomes you, specifically. Only videogames can do this.

Continue reading ⟩⟩ “Prey 2017 Part 7: Who Are Yu?”